For example, one puzzle may teach the player how to distract one of the Roundy-Bots with sound by throwing a box, while the next puzzle tests the player’s ability to do so under time pressure. Each mechanic is slowly introduced over time, giving players time to feel comfortable with the controls. However, the developers don’t just leave you at the mercy of the mysterious machines. The game introduces its main challenge: avoiding robotic sentinels called Roundy-Bots and solving button puzzles with increasing difficulty. There's an extreme dissonance between both environments of the game. The objective that lay ahead (and for many more rooms to come) was simple: solve the puzzle, move forward. I wondered about its connection to the computerized screen that had flashed beforehand. It lacked color or any natural objects, save for a few trees growing out of the stone-like structures. I was teleported as soon as I approached the “corrupted” area of the beach - sent into an alien, unfamiliar and cold world. But the start of the game filled me with so much curiosity that I just had to ask - what would learning the whole story cost me? It was at this point that I knew Ever Forward would be telling its story with subtlety, and I would only be given small pieces of a bigger picture. It is pulsing red and with a single dainty bonsai tree inside of it. On my next blink, a strange, black and red ooze in the shape of a tree root pops up in front of me. Then, the screen buzzes, and visual glitches start to appear in her eyes as data fills the screen. The game has absolutely gorgeous landscapes. She's eyeing the beach and the distant trees. A girl in a plain white dress appears in the distance as the camera zooms to her eyes and shifts to her perspective. The demo starts with a relaxing beach setting. It’s a quiet, lonely game - but not empty. I think the game hits a sweet spot between minimalistic design and worldbuilding that is hard to come by. Seeing as the game releases on August 13, I thought it would be a good time to play the demo.Įver Forward tells a thought-provoking story with multiple interpretations (going as far as the demo would take me, anyway). It had a minimal visual style that I just love seeing, with the added bonus of being a puzzle game. I was looking through a list of demos on Steam when I came across Ever Forward by Pathea Games.
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